Adding a forest to a grassland tile will increase its production by at least one (two if the tile is by a river). If a city has big food yields but relatively low productivity, try planting some woods with builders on its grassland, tundra, or plains tiles. So, always try to build all the above districts beside other ones when you can.Ī city by a river 4. You can get all the above adjacency bonuses by building districts next to other districts. Holy Site: Bonus faith for placing beside districts, mountains, woods, and natural wonders.Industrial Zone: Bonus production for placing beside districts, mines, and quarries.Theater Square: Bonus culture for placing beside districts and wonders.Commercial Hub: Bonus gold for placing beside districts and rivers.Campus: Bonus science for placing beside districts and mountains.Harbor: Bonus gold for placing beside districts or coastal resources.These are the districts that have adjacency bonuses: Placing some districts beside certain terrain tiles, wonders, or other districts provides science, gold, production, and culture yield bonuses. You can enhance a city’s yields by making the most of district adjacency bonuses. Make the most of district adjacency bonuses Stick to settling green parts of the map, and don’t be tempted to establish cities at empty snow or desert landscapes for the sake of expansion. Grass tiles are the best for food yields, but plains tiles are better for production. Grassland and plains are the most fertile terrain tiles for cities in Civilization VI.
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